The collapse of one of Kenabres's greatest landmarks, the Cathedral of Saint Clydwell, sends the heroes tumbling into forgotten catacombs deep below the city, from which they must find their way out or perish alone in the dark. Massive demons smash paths of ruin through the city, while droves of the worst the Worldwound has to offer spread through the streets, offering death, dismemberment, and horror to all they find.
Otherwise, choosing a race that allows for the selection of +2 anywhere would be good, such as a Human, Half-Elf, or Half-Orc if players want to avoid the -2 on Constitution.When a wardstone falls, the city of Kenabres is assaulted by a demon host. The Elf is probably going to be one of the best options for a Magus as they can easily put points in Constitution to mitigate the loss and beef up their HP, and they don't need to worry about those points being wasted by not going into Dexterity or Intelligence because of course the Elf already has those inherently.
The Elf race can be great for this, as it has +2 in both Dexterity and Intelligence, however, they come at the cost of -2 Constitution. In this case, the player will want to play as a race that may have some inherent ability already in these. In that case, they will want to prioritize Dexterity over Strength as much of their offensive capability will be related to Dexterity rolls since they are ranged attacks. For example, the Eldritch Archer subclass is not going to be getting up close and personal with the enemy, or at least they shouldn't. He'll be able to tell you more about the Nahyndrian crystals if you're. Depending on the subclass chosen, this should be adjusted accordingly. Once you're ready, ring the doorbell on the door in the center of the northeast room, prompting the Storyteller to appear. Unlike Sorcerers who use Charisma, the Magus will use Intelligence for the spell casting, Dexterity to avoid getting hit, and Strength to hit back hard in melee. In order to max out the Magus build, the player is going to want to focus on three abilities in particular. This subclass is a bit of a glass cannon in that regard, however, so it is more intended and recommended for more experienced players. This is perhaps the truest of the Magus builds and is highly recommended as the damage output is insane. This subclass will allow the player to dump loads of damage capability into their weapon, at the expense of a lot of defense. RELATED: Pathfinder: Wrath of the Righteous - Dragon Hunt Quest Guide Players who have a specific weapon in mind that they know they will want to be using more or less exclusively throughout their campaign will find this a highly favorable subclass. This subclass will have the player focusing their arcana on one particular type of weapon versus the flexibility of all the martial ones. Players looking to dump into dexterity while also managing a good heap of spell casting will find this class appealing. This differs from a wizard in that it does allow for more martial ability. This subclass will see a lot of the arcane weapons and feats being replaced with movement ones, in particular the Spell Dance ability, making the player incredibly nimble. This subclass will force the player into playing as an elf.